| Objets | Détails | Catégories |
|---|---|---|
|
Industrie, Recherche et développement, Sciences et technologies
|
AI and Emerging Technologies – Advocate for clear, innovation-friendly rules for AI applications in video games.
|
Politique ou Programme
|
|
Emploi et formation, Immigration, Travail
|
Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
|
Politique ou Programme
|
|
Arts et culture, Industrie, Propriété intellectuelle
|
Copyright & Intellectual Property – Maintain strong technological protection measures (TPMs) and copyright frameworks to safeguard creative investment and prevent piracy.
|
Politique ou Programme
|
|
Développement économique, Affaires étrangères, Industrie, Commerce international
|
Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
|
Politique ou Programme
|
|
Éducation, Emploi et formation, Travail
|
Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
|
Politique ou Programme
|
|
Développement économique, Industrie, Commerce international, Sécurité nationale/sécurité
|
Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.
|
Politique ou Programme, Règlement
|
|
Arts et culture, Commerce international, Tourisme
|
Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
|
Politique ou Programme
|
|
Questions touchant les consommateurs, Éducation, Santé
|
Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
|
Politique ou Programme
|
|
Emploi et formation, Relations fédérales-provinciales, Immigration, Travail
|
Improving Labour Mobility – Align federal-provincial frameworks to allow faster movement of talent across provinces.
|
Politique ou Programme
|
|
Questions touchant les consommateurs, Industrie
|
In-Game Spending & Player Confidence – Support transparency and parental-oversight tools to maintain consumer confidence in digital markets.
|
Politique ou Programme
|
|
Affaires étrangères, Industrie, Propriété intellectuelle, Commerce international
|
Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
|
Politique ou Programme
|
|
Questions touchant les consommateurs, Justice et application des lois, Sécurité nationale/sécurité
|
Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
|
Politique ou Programme
|
|
Questions touchant les consommateurs, Industrie, Justice et application des lois, Vie privée et Accès à l'information
|
Privacy and Data Protection – Support modern, interoperable privacy laws that protect users while enabling innovation and global data flows.
|
Politique ou Programme, Règlement, Proposition législative, Projet de loi ou résolution
|
|
Emploi et formation, Immigration, Travail
|
Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
|
Politique ou Programme
|
|
Questions touchant les consommateurs, Industrie, Propriété intellectuelle, Justice et application des lois
|
Right-to-Repair – Exclude video game consoles from repair exceptions under the Copyright Act to protect TPMs and prevent security risks (including implementation of C-244).
|
Politique ou Programme, Proposition législative, Projet de loi ou résolution, Règlement
|
|
Arts et culture, Affaires étrangères, Commerce international
|
Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
|
Politique ou Programme
|
The Entertainment Software Association of Canada (ESAC) is the trade association for developers, publishers and distributors of video games in Canada.
Paul Fogolin, President & CEO
Adresse :
1011 Upper Middle Road E, Unit C3
Oakville, ON L6H 5Z9
Canada
Numéro de téléphone :
416-561-4112