Employment and Training, Immigration, Labour
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Bringing Talent into Canada – Maintain fast, predictable Global Talent Stream processes and immigration pathways for specialized roles in the video game sector.
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Economic Development, Foreign Affairs, Industry, International Trade
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Digital Trade – Promote tariff-free digital trade, open data flows, and recognition of digital goods under trade agreements like CUSMA and the Indo-Pacific Strategy.
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Education, Employment and Training, Labour
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Domestic Skills Development (STEAM) – Strengthen post-secondary alignment with industry needs through digital-skills training and partnerships.
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Economic Development, Industry, International Trade, National Security/Security
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Foreign Investment – Support transparent, predictable implementation of Investment Canada Act reforms that maintain investor confidence in creative industries.
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Arts and Culture, International Trade, Tourism
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Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
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Consumer Issues, Education, Health
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Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
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Consumer Issues, Justice and Law Enforcement, National Security/Security
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Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
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Employment and Training, Immigration, Labour
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Retaining Talent in Canada – Ensure permanent residency programs (e.g., Express Entry) recognize digital occupations to retain global talent.
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Arts and Culture, Foreign Affairs, International Trade
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Visibility in Trade & Cultural Promotion – Recognize video games as a key part of Canada’s creative diplomacy and export strategy.
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