Entertainment Software Association of Canada/Association Canadienne du Logiciel de Divertissement
Occurred:
2026-04-07
Details Regarding the Identified Subject Matter
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Subject matters
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Details
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Arts and Culture, International Trade, Tourism
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Games as Next-Generation Creative Exports – Include video games in trade missions, export programs, and creative-industry promotion efforts.
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Consumer Issues, Education, Health
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Healthy Play & Digital Literacy – Promote balanced, informed engagement through education and digital-literacy initiatives for youth and families.
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Foreign Affairs, Industry, Intellectual Property, International Trade
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Intellectual Property as Foundation of Innovation – Maintain strong copyright protection to encourage investment and international competitiveness.
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Consumer Issues, Justice and Law Enforcement, National Security/Security
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Player Safety – Promote evidence-based frameworks to address harmful online behaviour while recognizing the structured nature of video games.
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